Attacking abilities appear red (Bombing Runs).Commander abilities now use consistent UI color indicators.Fixed an exploit where players could negate cover suppression modifiers by attacking the cover directly.Removed the “Attack Ground” ability that was accidentally added to the US Forces Priest.
Fixed an issue where Mortar Teams’ Veteran Level 3 range bonus wasn’t being applied correctly affected units are listed below:.OKW Sturmpioneers will now remember the toggle setting of their Minesweeper after retreating.Fixed bug on abandoned USF Pack Howitzers that caused the unit to not function correctly when the crew gained a Veteran Level a second time.Ostheer Pak 40 and Axis Pak 43 projectiles are now using the correct projectile marker fixes some odd firing animations and potential misses for the “Target Weak Spot” ability.The OKW Fortifications Doctrine’s “Zeroing Artillery” rate of fire now increases the longer enemy units are visible.
Company of heroes 2 patch upgrade#
Removed the negative effects from Soviet “For Mother Russia!” Commander ability.Added missing requirements text for the Soviet ISU-152’s “Load High Explosive” ability when the vehicle is outside of the battlefield.Fixed text error in the Soviet ISU-152’s “Tracking” portrait icon tool tip.Fixed bug that caused the Ostheer 221/2 Scout Car’s 2cm Autocannon upgrade icon to not show up after upgrading.Moved the Intel Bulletins & Skins Filter drop down box in the Inventory Overlay.Updated the small icon on the USF “Backbone of the Army” Intel Bulletin.Squads no longer stand inside the Soviet T-34-85 while repairing the vehicle.Added confirmation speech lines for the purchase the Soviet M4C Sherman’s M2HB HMG Package upgrade.The Ostheer Riegel-43 Anti-Tank mine is no longer missing the ghost construction when the mine is being placed.The Ostheer Mechanized Grenadier Group and Mechanized Assault Group Commander abilities now have their own unique Icons.Fixed a bug that caused the USF Priest’s “Creeping Barrage” ability not to fire when the ability is called down just outside.Fixed an issue where the AI would paradrop team weapons and never pick them up.Squad members will no longer stop shooting when pivoting.Fixed a bug that caused infantry units to not obey a capture order if the capture point had an unseen enemy cache built on it.Unit icons in the “Units” tab of the post-game Match Stats screen now use the correct image.USF Major’s “Rapid Artillery” ability will no longer trigger in all previously called locations when the Major reaches Veteran Level 2.USF Paratroopers Commander ability now shows the correct Command Point requirements on the Commander ability bar.Added the missing requirement tool tip text for the “Recon Sweep” Commander ability on the USF Mechanized Company.Made improvements to AI pathfinding, combat states, preferred combat ranges, and reinforcement logic.Units garrisoned inside a USF Fighting Position now display the proper cover shield UI.Changed the target priority on the USF Pack Howitzer from 0 to -100 the weapon is now less likely to be destroyed before it is abandoned.OKW infantry will no longer get stuck in a retreating state while retreating to the Battlegroup Headquarters.Removed the collision detection on infantry casualties to prevent them from blocking retreating units.Mines are no longer permanently revealed after being detected by a Minesweeper.Changed the Classic Hot Key for “Cancel Construction” to “X” to prevent players from accidentally scuttling their structures.Fixed an exploit where players could stack the USF Rear Echelon’s “Volley Fire” ability by crewing and de-crewing vehicles.OKW Jagdpanzer IV cost corrected reduced to 400 Manpower from 480 Manpower.